Archived Changes for Bo's Bless (1 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a4f47d3cf3c44624dd6deb7 | spells | Bo's Bless | Update | Approved |
Effect:
If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one.
The effects do not occur immediately, and instead occur only after one full session elapses.
You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up.
For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect.
The complexity, and cost of the spell depends on the scope of the desired effect, following the below list:
Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, gaining 6 safe artifact storage slots, or units gaining a +1 Attack OR Defense during wars.
Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such getting a free mech-rp re-roll each session, all Harvesters increasing their production by 1, or units increasing their morale by two during wars.
Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars.
Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such as all Researchers increasing their production by 1, increasing stability gain cap by 100%, or increasing the HP of units by half during wars.
Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent. → If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one.
The effects do not occur immediately, and instead occur only after one full session elapses.
You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up.
For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect.
The complexity, and cost of the spell depends on the scope of the desired effect, following the below list:
Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, gaining 6 safe artifact storage slots, or units gaining a +1 Attack OR Defense during wars.
Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such getting a free mech-rp re-roll each session, all Harvesters increasing their production by 1*, or units increasing their morale by two during wars.
Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars.
Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such as all Researchers increasing their production by 1*, increasing stability gain cap by 100%, or increasing the HP of units by half during wars.
(*Note that blessings on jobs may be subject to upkeep increase, additional magic upkeep, or other payment to compensate for the wild variance in strength).
Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent.
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None | mykonos_ |