Archived Changes for Bo's Bless (4 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a49bbf94923f9c2c07bbc95 spells Bo's Bless Update Approved
Effect:
If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, getting a free mech-rp re-roll each session, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such as gaining 12 artifact safe slots, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such doubling the production of a job, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent. → If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, getting a free mech-rp re-roll each session, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such as gaining 12 artifact safe slots, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such as all Researchers increasing their production by 1, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent.
None mykonos_
6a49b8b94923f9c2c07bbc90 spells Bo's Bless Update Approved
Name:
Bless → Bo's Bless
Creator:
None → Bó Nei Lu
None mykonos_
6a49b8414923f9c2c07bbc8e spells Bo's Bless Update Approved
Effect:
If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +2 Food production, getting a free mech-rp re-roll each session, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such as gaining 12 artifact safe slots, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such doubling the production of a job, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent. → If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, getting a free mech-rp re-roll each session, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such as gaining 12 artifact safe slots, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such doubling the production of a job, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent.
None mykonos_
6a49b8084923f9c2c07bbc8c spells Bo's Bless Add Approved
Name:
None → Bless
Complexity:
None → Average
Cast Time:
None → Ritual
Initial Cost:
None → 6
Upkeep Cost:
None → 3
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +2 Food production, getting a free mech-rp re-roll each session, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such as gaining 12 artifact safe slots, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such doubling the production of a job, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent.
Creator:
None → None
mykonos_